Archive for 'Flash'
Creattica Redesign: Fantastic Flash Websites
Posted on Nisan 22, 2012 by kandaz3 in Flash | Yorum Yapılmamış
It’s a month of new beginnings over at our design and inspiration gallery Creattica. April has seen the site undergo a complete redesign with a whole new streamlined grid-style layout for its over 50 different categories. On top of that, Creattica now has better navigation, a new UI Elements section and a growing Freebies area [...]
Countdown in Style With an Airport Terminal Timer
Posted on Nisan 22, 2012 by kandaz3 in Flash | Yorum Yapılmamış
In this tutorial we’ll make a reusable countdown timer with a dynamic target date that can be set via XML. We’ll animate the numbers flipping down in the style of an old airport or train station status board. We’ll cover code, graphics creation and animation. May of 2010 Step 1: Set Up Your Flash File [...]
Understanding Bitwise Operators
Posted on Nisan 22, 2012 by kandaz3 in Flash | Yorum Yapılmamış
Bitwise operators are those strange looking operators that may look hard to understand… but not any more! This easy to follow article will help you understand what they are and how to use them, with a couple of practical examples as well to show you when and why you’d need them. Introduction Bitwise operators are [...]
Activetuts+ Workshop #7: Survival Lab – Critique
Posted on Nisan 22, 2012 by kandaz3 in Flash | Yorum Yapılmamış
This week, Matt Porter gives us a detailed rundown of a fast-paced arcade Flash jump-and-run game: Survival Lab, developed by Beast Games. Overview There is a small number of arcade style platformers that I find truly enjoyable, and Survival Lab is among those few. It includes the greatness that is platforming, the addictiveness of RPGs, [...]
ActionScript 3.0 Optimization: A Practical Example
Posted on Nisan 22, 2012 by kandaz3 in Flash | Yorum Yapılmamış
Code optimization aims to maximize the performance of your Flash assets, while using as little of the system’s resources – RAM and CPU – as possible. In this tutorial, starting off with a working but resource-hogging Flash app, we will gradually apply many optimization tweaks to its source code, finally ending up with a faster, [...]